OpenSim.Region.ClientStack.LindenUDP.LLUDPServer.AddNewClient C# (CSharp) Method

AddNewClient() private method

private AddNewClient ( UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint ) : void
useCircuitCode UseCircuitCodePacket
remoteEndPoint System.Net.IPEndPoint
return void
        private void AddNewClient(UseCircuitCodePacket useCircuitCode, IPEndPoint remoteEndPoint)
        {
            UUID agentID = useCircuitCode.CircuitCode.ID;
            UUID sessionID = useCircuitCode.CircuitCode.SessionID;
            uint circuitCode = useCircuitCode.CircuitCode.Code;

            if (m_scene.RegionStatus != RegionStatus.SlaveScene)
            {
                AuthenticateResponse sessionInfo;
                if (IsClientAuthorized(useCircuitCode, out sessionInfo))
                {
                    AddClient(circuitCode, agentID, sessionID, remoteEndPoint, sessionInfo);
                }
                else
                {
                    // Don't create circuits for unauthorized clients
                    m_log.WarnFormat(
                        "[LLUDPSERVER]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
                        useCircuitCode.CircuitCode.ID, useCircuitCode.CircuitCode.Code, remoteEndPoint);
                }
            }
            else
            {
                // Slave regions don't accept new clients
                m_log.Debug("[LLUDPSERVER]: Slave region " + m_scene.RegionInfo.RegionName + " ignoring UseCircuitCode packet");
            }
        }