OpenMetaverse.FriendsManager.Network_OnLoginResponse C# (CSharp) Method

Network_OnLoginResponse() private method

private Network_OnLoginResponse ( bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData ) : void
loginSuccess bool
redirect bool
message string
reason string
replyData LoginResponseData
return void
        private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason,
            LoginResponseData replyData)
        {
            if (loginSuccess && replyData.BuddyList != null)
            {
                lock (FriendList)
                {
                    for (int i = 0; i < replyData.BuddyList.Length; i++)
                    {
                        FriendInfo friend = replyData.BuddyList[i];
                        FriendList[friend.UUID] = friend;
                    }
                }
            }
        }