private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData) { if (loginSuccess && replyData.BuddyList != null) { lock (FriendList) { for (int i = 0; i < replyData.BuddyList.Length; i++) { FriendInfo friend = replyData.BuddyList[i]; FriendList[friend.UUID] = friend; } } } }