internal static void RemoveMarker(Textures.Texture Texture) {
int n = MarkerTextures.Length;
for (int i = 0; i < n; i++) {
if (MarkerTextures[i] == Texture) {
for (int j = i; j < n - 1; j++) {
MarkerTextures[j] = MarkerTextures[j + 1];
}
n--;
Array.Resize<Textures.Texture>(ref MarkerTextures, n);
break;
}
}
}