public UIUtil ( IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, |
||
p_gmdGameMode | IGameMode | The current game mode. |
p_eifEnvironmentInfo | IEnvironmentInfo | The application's envrionment info. |
p_scxSyncContext | The synchronization context to use to marshall calls to the UI thread. | |
return | System.Collections.Generic |
public UIUtil(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, SynchronizationContext p_scxSyncContext)
{
GameMode = p_gmdGameMode;
EnvironmentInfo = p_eifEnvironmentInfo;
SyncContext = p_scxSyncContext;
}