private void addFirstAidKit()
{
float y = Constants.TERRAIN_HEIGHT;
float x = 0, z = 0;
while (y > .7 * Constants.TERRAIN_HEIGHT)
{
x = (float)(rnd.NextDouble() * Constants.FIELD_MAX_X_Z * 2 - Constants.FIELD_MAX_X_Z);
z = (float)(rnd.NextDouble() * Constants.FIELD_MAX_X_Z * 2 - Constants.FIELD_MAX_X_Z);
y = myGame.GetHeightAtPosition(x, z);
}
Vector3 pos = new Vector3(x, y, z) + Constants.MEDKIT_OFFSET;
Unit unit = new Unit(myGame, pos, Vector3.Zero, Constants.MEDKIT_SCALE);
FirstAid firstAid = new FirstAid(myGame, myGame.Content.Load<Model>(@"model/First Aid Kit2"), unit);
firstAidKits.Add(firstAid);
}