public override void Update(GameTime gameTime)
{
if (myGame.paused)
return;
reaminingTimeToNextSpawn -= gameTime.ElapsedGameTime.Milliseconds;
if (reaminingTimeToNextSpawn < 0 && firstAidKits.Count < myGame.difficultyConstants.NUM_MEDKITS_IN_FIELD)
{
reaminingTimeToNextSpawn = spawnTime;
addFirstAidKit();
}
for (int j = 0; j < firstAidKits.Count; j++)// Monster monster in monsters)
{
firstAidKits[j].Update(gameTime);
if (myGame.player.unit.collideWith(firstAidKits[j].unit))
{
addHealth(j);
j--;
}
}
base.Update(gameTime);
}