public GamePadState ( Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger ) : Microsoft.Xna.Framework | ||
leftThumbStick | Vector2 | |
rightThumbStick | Vector2 | |
leftTrigger | float | |
rightTrigger | float | |
return | Microsoft.Xna.Framework |
public GamePadState(Vector2 leftThumbStick, Vector2 rightThumbStick, float leftTrigger, float rightTrigger, params Buttons[] buttons)
: this(new GamePadThumbSticks(leftThumbStick, rightThumbStick), new GamePadTriggers(leftTrigger, rightTrigger), new GamePadButtons(buttons), new GamePadDPad(buttons))
{
}
GamePadState::GamePadState ( |