static void InitMathf(IntPtr L) { LuaDLL.lua_getglobal(L, "Mathf"); LuaDLL.lua_pushstring(L, "PerlinNoise"); LuaDLL.tolua_pushcfunction(L, PerlinNoise); LuaDLL.lua_rawset(L, -3); LuaDLL.lua_pop(L, 1); }
public static void OpenLibs(IntPtr L) { LuaUnityLibs.InitMathf(L); LuaUnityLibs.InitLayer(L); }