internal void WriteSectionRelocations(WritableSection section)
{
section.Header.numRelocations = (UInt32)section.Fixups.Count;
section.Header.relocationsOffset = (UInt32)MainStream.Position;
foreach (var fixup in section.Fixups)
{
Writer.Write(fixup.Key);
WriteSectionReference(GR2.ObjectOffsets[fixup.Value]);
}
}