public void WriteArrayReference(System.Collections.IList list)
{
if (list != null && list.Count > 0)
{
Writer.Write((UInt32)list.Count);
AddFixup(list);
}
else
{
Writer.Write((UInt32)0);
}
if (GR2.Magic.Is32Bit)
Writer.Write((UInt32)0);
else
Writer.Write((UInt64)0);
}