protected OnCollision ( |
||
fix1 | ||
fix2 | ||
contact | ||
return | bool |
protected override bool OnCollision(Fixture fix1, Fixture fix2, Contact contact) {
base.OnCollision(fix1, fix2, contact);
if (contact.IsTouching && contact.Manifold.LocalNormal.Y < 0) {
canJump = true;
isJumping = false;
}
return true;
}