Kappa.entity.PlayerModel.OnCollision C# (CSharp) Method

OnCollision() protected method

protected OnCollision ( Fixture fix1, Fixture fix2, Contact contact ) : bool
fix1 FarseerPhysics.Dynamics.Fixture
fix2 FarseerPhysics.Dynamics.Fixture
contact FarseerPhysics.Dynamics.Contacts.Contact
return bool
        protected override bool OnCollision(Fixture fix1, Fixture fix2, Contact contact) {
            base.OnCollision(fix1, fix2, contact);

            if (contact.IsTouching && contact.Manifold.LocalNormal.Y < 0) {
                canJump = true;
                isJumping = false;
            }
            return true;
        }