GameFramework.UserProcessScheduler.DoRequestNickname C# (CSharp) Method

DoRequestNickname() private method

private DoRequestNickname ( string accountId ) : void
accountId string
return void
        internal void DoRequestNickname(string accountId)
        {
            AccountInfo accountInfo = m_AccountSystem.FindAccountById(accountId);
            if (accountInfo != null) {
                NodeMessage replyMsg = new NodeMessage(LobbyMessageDefine.RequestNicknameResult, accountId);
                GameFrameworkMessage.RequestNicknameResult protoMsg = new GameFrameworkMessage.RequestNicknameResult();
                List<string> nicknameList = m_NicknameSystem.RequestNicknames(accountId);
                protoMsg.m_Nicknames.AddRange(nicknameList);

                replyMsg.m_ProtoData = protoMsg;
                NodeMessageDispatcher.SendNodeMessage(accountInfo.NodeName, replyMsg);
            }
        }