internal void DoRequestNickname(string accountId)
{
AccountInfo accountInfo = m_AccountSystem.FindAccountById(accountId);
if (accountInfo != null) {
NodeMessage replyMsg = new NodeMessage(LobbyMessageDefine.RequestNicknameResult, accountId);
GameFrameworkMessage.RequestNicknameResult protoMsg = new GameFrameworkMessage.RequestNicknameResult();
List<string> nicknameList = m_NicknameSystem.RequestNicknames(accountId);
protoMsg.m_Nicknames.AddRange(nicknameList);
replyMsg.m_ProtoData = protoMsg;
NodeMessageDispatcher.SendNodeMessage(accountInfo.NodeName, replyMsg);
}
}