private GameFrameworkMessage.RoleEnterResult CreateRoleEnterResultMsg(UserInfo ui)
{
GameFrameworkMessage.RoleEnterResult replyMsg = new GameFrameworkMessage.RoleEnterResult();
//
replyMsg.Nickname = ui.Nickname;
replyMsg.HeroId = ui.HeroId;
replyMsg.Level = ui.Level;
replyMsg.Money = ui.Money;
replyMsg.Gold = ui.Gold;
replyMsg.Level = ui.Level;
replyMsg.SceneId = ui.SceneId;
replyMsg.SummonerSkillId = ui.SummonerSkillId;
replyMsg.WorldId = UserServerConfig.WorldId;
for (int i = 0; i < ui.MemberInfos.Count; ++i) {
MemberInfoForMessage mi = new MemberInfoForMessage();
mi.Hero = ui.MemberInfos[i].HeroId;
mi.Level = ui.MemberInfos[i].Level;
}
return replyMsg;
}