GameFramework.DataSyncUtility.SyncUserPropertyToCaredUsers C# (CSharp) Method

SyncUserPropertyToCaredUsers() static private method

static private SyncUserPropertyToCaredUsers ( EntityInfo user ) : void
user EntityInfo
return void
        internal static void SyncUserPropertyToCaredUsers(EntityInfo user)
        {
            Scene scene = user.SceneContext.CustomData as Scene;
            if (null != scene) {
                Msg_RC_SyncProperty bd = BuildSyncPropertyMessage(user);
                scene.NotifyAllUser(RoomMessageDefine.Msg_RC_SyncProperty, bd);
            }
        }