GameFramework.DataSyncUtility.SyncBuffListToCaredUsers C# (CSharp) Method

SyncBuffListToCaredUsers() static private method

static private SyncBuffListToCaredUsers ( EntityInfo obj ) : void
obj EntityInfo
return void
        internal static void SyncBuffListToCaredUsers(EntityInfo obj)
        {
            Scene scene = obj.SceneContext.CustomData as Scene;
            if (null != scene) {
                List<ImpactInfo> impacts = obj.GetSkillStateInfo().GetAllImpact();
                foreach (ImpactInfo info in impacts) {
                }
            }
        }