static private SyncBuffListToCaredUsers ( |
||
obj | ||
return | void |
internal static void SyncBuffListToCaredUsers(EntityInfo obj)
{
Scene scene = obj.SceneContext.CustomData as Scene;
if (null != scene) {
List<ImpactInfo> impacts = obj.GetSkillStateInfo().GetAllImpact();
foreach (ImpactInfo info in impacts) {
}
}
}