GameFramework.AiViewModelManager.OnAiPursue C# (CSharp) Method

OnAiPursue() private method

private OnAiPursue ( EntityInfo entity, ScriptRuntime target ) : void
entity EntityInfo
target ScriptRuntime
return void
        private void OnAiPursue(EntityInfo entity, ScriptRuntime.Vector3 target)
        {
            if (null != entity) {
                EntityViewModel npcViewModel = EntityViewModelManager.Instance.GetEntityViewById(entity.GetId());
                npcViewModel.MoveTo(target.X, target.Y, target.Z);
            }
        }