void Server_SendCreateSplashToAllClients( WaterPlaneType.SplashTypes splashType, Vec3 pos )
{
SendDataWriter writer = BeginNetworkMessage( typeof( WaterPlane ),
(ushort)NetworkMessages.CreateSplashToClient );
writer.WriteVariableUInt32( (uint)splashType );
writer.Write( pos );
EndNetworkMessage();
}