public override int Bet(int roll_before)
{
this.roll_before = roll_before;
if (!ev_evaluated)
{
EvaluateEV();
}
if (shoe_ev > ev_cutoff)
{
if (betting_system != null) current_bet = betting_system.BetSize(shoe_ev, 25000);
else current_bet = max_bet;
}
else current_bet = min_bet;
game_logger.StartGame(shoe, shoe_ev, 100 * current_bet);
return current_bet;
}