Forex_Strategy_Builder.Accumulation_Distribution.Calculate C# (CSharp) Method

Calculate() public method

Calculates the indicator's components
public Calculate ( SlotTypes slotType ) : void
slotType SlotTypes
return void
        public override void Calculate(SlotTypes slotType)
        {
            // Reading the parameters
            int iPrvs = IndParam.CheckParam[0].Checked ? 1 : 0;

            // Calculation
            int iFirstBar = 3;

            double[] adAD = new double[Bars];

            adAD[0] = (Close[0] - Low[0]) - (High[0] - Close[0]);
            if ((High[0] - Low[0]) > 0)
            {
                adAD[0] = adAD[0] / (High[0] - Low[0]) * Volume[0];
            }
            else
            {
                adAD[0] = 0;
            }

            for (int iBar = 1; iBar < Bars; iBar++)
            {
                double dDelta = 0;
                double dRange = High[iBar] - Low[iBar];

                if (dRange > 0)
                {
                    dDelta = Volume[iBar] * (2 * Close[iBar] - High[iBar] - Low[iBar]) / dRange;
                }

                adAD[iBar] = adAD[iBar - 1] + dDelta;
            }

            // Saving the components
            Component = new IndicatorComp[3];

            Component[0] = new IndicatorComp();
            Component[0].CompName   = "Accumulation Distribution";
            Component[0].DataType   = IndComponentType.IndicatorValue;
            Component[0].ChartType  = IndChartType.Line;
            Component[0].ChartColor = Color.Blue;
            Component[0].FirstBar   = iFirstBar;
            Component[0].Value      = adAD;

            Component[1] = new IndicatorComp();
            Component[1].ChartType = IndChartType.NoChart;
            Component[1].FirstBar  = iFirstBar;
            Component[1].Value     = new double[Bars];

            Component[2] = new IndicatorComp();
            Component[2].ChartType = IndChartType.NoChart;
            Component[2].FirstBar  = iFirstBar;
            Component[2].Value     = new double[Bars];

            // Sets the Component's type
            if (slotType == SlotTypes.OpenFilter)
            {
                Component[1].DataType = IndComponentType.AllowOpenLong;
                Component[1].CompName = "Is long entry allowed";
                Component[2].DataType = IndComponentType.AllowOpenShort;
                Component[2].CompName = "Is short entry allowed";
            }
            else if (slotType == SlotTypes.CloseFilter)
            {
                Component[1].DataType = IndComponentType.ForceCloseLong;
                Component[1].CompName = "Close out long position";
                Component[2].DataType = IndComponentType.ForceCloseShort;
                Component[2].CompName = "Close out short position";
            }

            // Calculation of the logic
            IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter;

            switch (IndParam.ListParam[0].Text)
            {
                case "The AD rises":
                    indLogic = IndicatorLogic.The_indicator_rises;
                    break;

                case "The AD falls":
                    indLogic = IndicatorLogic.The_indicator_falls;
                    break;

                case "The AD changes its direction upward":
                    indLogic = IndicatorLogic.The_indicator_changes_its_direction_upward;
                    break;

                case "The AD changes its direction downward":
                    indLogic = IndicatorLogic.The_indicator_changes_its_direction_downward;
                    break;

                default:
                    break;
            }

            OscillatorLogic(iFirstBar, iPrvs, adAD, 0, 0, ref Component[1], ref Component[2], indLogic);

            return;
        }