public override void Calculate(SlotTypes slotType)
{
// Reading the parameters
int iPrvs = IndParam.CheckParam[0].Checked ? 1 : 0;
// Calculation
int iFirstBar = 3;
double[] adAD = new double[Bars];
adAD[0] = (Close[0] - Low[0]) - (High[0] - Close[0]);
if ((High[0] - Low[0]) > 0)
{
adAD[0] = adAD[0] / (High[0] - Low[0]) * Volume[0];
}
else
{
adAD[0] = 0;
}
for (int iBar = 1; iBar < Bars; iBar++)
{
double dDelta = 0;
double dRange = High[iBar] - Low[iBar];
if (dRange > 0)
{
dDelta = Volume[iBar] * (2 * Close[iBar] - High[iBar] - Low[iBar]) / dRange;
}
adAD[iBar] = adAD[iBar - 1] + dDelta;
}
// Saving the components
Component = new IndicatorComp[3];
Component[0] = new IndicatorComp();
Component[0].CompName = "Accumulation Distribution";
Component[0].DataType = IndComponentType.IndicatorValue;
Component[0].ChartType = IndChartType.Line;
Component[0].ChartColor = Color.Blue;
Component[0].FirstBar = iFirstBar;
Component[0].Value = adAD;
Component[1] = new IndicatorComp();
Component[1].ChartType = IndChartType.NoChart;
Component[1].FirstBar = iFirstBar;
Component[1].Value = new double[Bars];
Component[2] = new IndicatorComp();
Component[2].ChartType = IndChartType.NoChart;
Component[2].FirstBar = iFirstBar;
Component[2].Value = new double[Bars];
// Sets the Component's type
if (slotType == SlotTypes.OpenFilter)
{
Component[1].DataType = IndComponentType.AllowOpenLong;
Component[1].CompName = "Is long entry allowed";
Component[2].DataType = IndComponentType.AllowOpenShort;
Component[2].CompName = "Is short entry allowed";
}
else if (slotType == SlotTypes.CloseFilter)
{
Component[1].DataType = IndComponentType.ForceCloseLong;
Component[1].CompName = "Close out long position";
Component[2].DataType = IndComponentType.ForceCloseShort;
Component[2].CompName = "Close out short position";
}
// Calculation of the logic
IndicatorLogic indLogic = IndicatorLogic.It_does_not_act_as_a_filter;
switch (IndParam.ListParam[0].Text)
{
case "The AD rises":
indLogic = IndicatorLogic.The_indicator_rises;
break;
case "The AD falls":
indLogic = IndicatorLogic.The_indicator_falls;
break;
case "The AD changes its direction upward":
indLogic = IndicatorLogic.The_indicator_changes_its_direction_upward;
break;
case "The AD changes its direction downward":
indLogic = IndicatorLogic.The_indicator_changes_its_direction_downward;
break;
default:
break;
}
OscillatorLogic(iFirstBar, iPrvs, adAD, 0, 0, ref Component[1], ref Component[2], indLogic);
return;
}