public setLimits ( float lower, float upper ) : void | ||
lower | float | The lower limit |
upper | float | The upper limit |
return | void |
public void setLimits( float lower, float upper )
{
if( lower != _lowerAngle || upper != _upperAngle )
{
wakeBodies();
_upperAngle = upper;
_lowerAngle = lower;
_impulse.Z = 0.0f;
}
}