static public int MonitorTexture(IntPtr l)
{
try {
FairyGUI.Stage self = (FairyGUI.Stage)checkSelf(l);
FairyGUI.NTexture a1;
checkType(l, 2, out a1);
self.MonitorTexture(a1);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}