static public int DrawEllipse(IntPtr l)
{
try {
FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l);
UnityEngine.Rect a1;
checkValueType(l, 2, out a1);
UnityEngine.Color a2;
checkType(l, 3, out a2);
self.DrawEllipse(a1, a2);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}