public void ClearMesh() { if (vertCount > 0) { vertCount = 0; mesh.Clear(); meshFilter.mesh = mesh; } }
static public int ClearMesh(IntPtr l) { try { FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l); self.ClearMesh(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }