private void __gripTouchEnd(EventContext context)
{
InputEvent evt = context.inputEvent;
if (_touchId != evt.touchId)
return;
Stage.inst.onTouchMove.Remove(_touchMoveDelegate);
if (displayObject == null || displayObject.isDisposed)
return;
float percent = (float)_value / _max;
UpdateWidthPercent(percent);
onGripTouchEnd.Call();
}