private void __gripTouchBegin(EventContext context)
{
InputEvent evt = context.inputEvent;
_touchId = evt.touchId;
_clickPos = this.GlobalToLocal(new Vector2(evt.x, evt.y));
_clickPercent = (float)_value / _max;
context.CaptureTouch();
Stage.inst.onTouchMove.Add(_touchMoveDelegate);
}