public RESULT getLoopPoints (out uint loopstart, TIMEUNIT loopstarttype, out uint loopend, TIMEUNIT loopendtype) { return FMOD_Sound_GetLoopPoints(rawPtr, out loopstart, loopstarttype, out loopend, loopendtype); }
public LoopPoint?GetLoopPoints(TimeUnit startUnit, TimeUnit endUnit) { uint start; uint end; if (!_fmodSound.getLoopPoints(out start, (TIMEUNIT)startUnit, out end, (TIMEUNIT)endUnit).Check(Suppressions())) { return(null); } return(new LoopPoint(start, end)); }