FC3Editor.Nomad.Navmesh.RegenerateTileAt C# (CSharp) Method

RegenerateTileAt() public static method

public static RegenerateTileAt ( Vec2 pos, bool debugMode ) : void
pos Vec2
debugMode bool
return void
        public static void RegenerateTileAt(Vec2 pos, bool debugMode)
        {
            Binding.FCE_Navmesh_RegenerateTileAt(pos.X, pos.Y, debugMode);
        }