Dodgeball.Game.Player.updateAnimation C# (CSharp) Method

updateAnimation() public method

public updateAnimation ( ) : void
return void
        void updateAnimation()
        {
            if(throwing || parrying) {
            //play("throw");
              } else if(hurt) {
            if(velocity.Length() < HIT_STOP_SPEED &&
            currentAnimation != "hurtFall" &&
            currentAnimation != "hurtRecover") {
              velocity.X = velocity.Y = 0;
              if(Dead) play("hurtFall");
              else play("hurtRecover");
              animation.reset();
            }
              } else if(Math.Abs(velocity.X) > Math.Abs(velocity.Y)) {
            if(velocity.X > MIN_RUN_SPEED) play("run" + forwardOn(onLeft));
            else if(velocity.X < -MIN_RUN_SPEED) play("run" + forwardOn(onRight));
            else play("idle");
              } else {
            if(velocity.Y > MIN_RUN_SPEED) {
              play("runDown" + (velocity.X < 0 ? forwardOn(onRight) : forwardOn(onLeft)));
            } else if(velocity.Y < -MIN_RUN_SPEED) {
              play("runUp" + (velocity.X < 0 ? forwardOn(onRight) : forwardOn(onLeft)));
            } else play("idle");
              }

              if(!SPECIAL_ANIMATIONS.Contains(currentAnimation)) {
            animation.FPS = velocity.Length() / 14f;
              }
        }