Dev2.ConnectionHelpers.ConnectControlSingleton.Refresh C# (CSharp) Method

Refresh() public method

public Refresh ( System.Guid environmentId ) : void
environmentId System.Guid
return void
        public void Refresh(Guid environmentId)
        {
            var selectedEnvironment = Servers.FirstOrDefault(s => s.EnvironmentModel.ID == environmentId);
            if(selectedEnvironment != null)
            {
                var index = Servers.IndexOf(selectedEnvironment);
                if(index != -1)
                {
                    Connect(selectedEnvironment);
                }
            }
        }

Usage Example

        public void ConnectControlSingleton_Refresh_SelectedServerIsConnected_StudioRepositoryLoadIsCalled()
        {
            var studioResourceRepository = new Mock<IStudioResourceRepository>();
            studioResourceRepository.Setup(s => s.Disconnect(It.IsAny<Guid>()))
                                    .Verifiable();
            var asyncWorker = new Mock<IAsyncWorker>();
            var serverProvider = new Mock<IEnvironmentModelProvider>();
            var environmentRepository = new Mock<IEnvironmentRepository>();
            List<IEnvironmentModel> environmentModels = new List<IEnvironmentModel>
                {
                    new TestEnvironmentModel(new Mock<IEventAggregator>().Object, Guid.NewGuid(), CreateConnection(false).Object, new Mock<IResourceRepository>().Object, false)
                };
            serverProvider.Setup(s => s.Load()).Returns(environmentModels);
            IConnectControlSingleton connectControlSingleton = new ConnectControlSingleton(studioResourceRepository.Object, asyncWorker.Object, serverProvider.Object, environmentRepository.Object);
            var selectedServer = connectControlSingleton.Servers[1];
            selectedServer.IsConnected = true;

            ConnectionEnumerations.ConnectedState actualConnectedState = ConnectionEnumerations.ConnectedState.Connected;
            bool actualDoCallback = false;
            Guid environmentId = Guid.Empty;
            var selectedId = selectedServer.EnvironmentModel.ID;
            connectControlSingleton.ConnectedStatusChanged += (sender, arg) =>
            {
                actualConnectedState = arg.ConnectedStatus;
                actualDoCallback = arg.DoCallback;
                environmentId = arg.EnvironmentId;
            };
            //------------Execute Test---------------------------
            connectControlSingleton.Refresh(selectedId);
            //------------Assert Results-------------------------
            Assert.IsNotNull(connectControlSingleton);
            Assert.AreEqual(ConnectionEnumerations.ConnectedState.Busy, actualConnectedState);
            Assert.IsFalse(actualDoCallback);
            Assert.AreEqual(selectedId, environmentId);
            studioResourceRepository.Verify(s => s.Load(It.IsAny<Guid>(), It.IsAny<IAsyncWorker>(), It.IsAny<Action<Guid>>()), Times.Once());
        }