static private makeTranslateMatrix ( float x, float y, float z, float &m ) : void | ||
x | float | |
y | float | |
z | float | |
m | float | |
return | void |
static void makeTranslateMatrix(float x, float y, float z, ref float[] m)
{
m[0] = 1; m[1] = 0; m[2] = 0; m[3] = x;
m[4] = 0; m[5] = 1; m[6] = 0; m[7] = y;
m[8] = 0; m[9] = 0; m[10] = 1; m[11] = z;
m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 1;
}