public PlayerManager()
{
_players = new Dictionary<long, Player>();
ServiceLocator.NetManager.AddPacketHandler(PacketType.LoginPacket, this.HandleLogin);
ServiceLocator.NetManager.AddPacketHandler(PacketType.LogoutPacket, this.HandleLogout);
ServiceLocator.NetManager.AddPacketHandler(PacketType.RegistrationPacket, this.HandleRegistration);
ServiceLocator.NetManager.AddPacketHandler(PacketType.PlayerDataPacket, this.HandlePlayerData);
ServiceLocator.NetManager.AddPacketHandler(PacketType.PlayerMovementPacket, this.HandlePlayerMovement);
ServiceLocator.NetManager.AddPacketHandler(PacketType.UpdateInventoryPacket, this.HandleInventoryUpdate);
ServiceLocator.NetManager.AddPacketHandler(PacketType.UpdatePlayerStatsPacket, this.HandleUpdateStats);
}