BulletCSharp.btCollisionObject.setWorldTransform C# (CSharp) Method

setWorldTransform() public method

public setWorldTransform ( SWIGTYPE_p_btTransform worldTrans ) : void
worldTrans SWIGTYPE_p_btTransform
return void
        public void setWorldTransform(SWIGTYPE_p_btTransform worldTrans)
        {
            BulletCollisionPINVOKE.btCollisionObject_setWorldTransform(swigCPtr, SWIGTYPE_p_btTransform.getCPtr(worldTrans));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }