public void setWorldTransform(SWIGTYPE_p_btTransform worldTrans)
{
BulletCollisionPINVOKE.btCollisionObject_setWorldTransform(swigCPtr, SWIGTYPE_p_btTransform.getCPtr(worldTrans));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}