Box2DX.Dynamics.Joint.ComputeTransform C# (CSharp) Method

ComputeTransform() private method

private ComputeTransform ( Box2DX.Common.Transform &xf, System.Vector2 center, System.Vector2 localCenter, float angle ) : void
xf Box2DX.Common.Transform
center System.Vector2
localCenter System.Vector2
angle float
return void
		internal void ComputeTransform(ref Transform xf, Vector2 center, Vector2 localCenter, float angle)
		{
			xf.rotation = Box2DX.Common.Math.AngleToRotation(angle);
			//xf.R = new Mat22(angle);
			xf.position = center - xf.TransformDirection(localCenter);
		}
	}