private ComputeTransform ( Box2DX.Common.Transform &xf, System.Vector2 center, System.Vector2 localCenter, float angle ) : void | ||
xf | Box2DX.Common.Transform | |
center | System.Vector2 | |
localCenter | System.Vector2 | |
angle | float | |
return | void |
internal void ComputeTransform(ref Transform xf, Vector2 center, Vector2 localCenter, float angle)
{
xf.rotation = Box2DX.Common.Math.AngleToRotation(angle);
//xf.R = new Mat22(angle);
xf.position = center - xf.TransformDirection(localCenter);
}
}