internal Hand GetLastHand()
{
return _playedHands[_playedHands.Count-1] as Hand;
}
private void NextHand() { if (!_isPaused) { if (!_playingManager.AreCardsFinished) { PlayerHasTurn(_playingManager.GetLastHand().Winner); } else { AddLastTenPoints(_playingManager.GetLastHand().Winner); CountDealPoints(); _playingManager.BelotFound -= new Belot.PlayingManager.BelotFoundHandler(AddBelotCombination); _game.RaiseDealCompleted(); } } }