private void NextHand()
{
if (!_isPaused)
{
if (!_playingManager.AreCardsFinished)
{
PlayerHasTurn(_playingManager.GetLastHand().Winner);
}
else
{
AddLastTenPoints(_playingManager.GetLastHand().Winner);
CountDealPoints();
_playingManager.BelotFound -= new Belot.PlayingManager.BelotFoundHandler(AddBelotCombination);
_game.RaiseDealCompleted();
}
}
}