public CCSpriteFrame ( string file ) : UnityEngine | ||
file | string | |
return | UnityEngine |
public CCSpriteFrame(string file){
_textureFilename = file;
string ext = Path.GetExtension (file);
if(ext!=null && ext.Length>0)
file = file.Replace (ext, "");
Sprite s = Resources.Load<Sprite> (file);
NSUtils.Assert (s!=null, "Sprite {0} not found!", file);
init(s);
}
CCSpriteFrame::CCSpriteFrame ( |
|
CCSpriteFrame::CCSpriteFrame ( |