public void LoadChunk(float chunkX, float chunkY)
{
if (m_world != null)
{
System.Drawing.RectangleF chunkBounds;
//Converts chunk bounds to tiles.
chunkBounds = new System.Drawing.RectangleF(chunkX * m_chunkSize, chunkY * m_chunkSize, m_chunkSize, m_chunkSize);
m_world.LoadChunk(chunkBounds);
}
}