Azmyth.XNA.TerrainManager.LoadChunk C# (CSharp) Method

LoadChunk() public method

Load a chunk at specified x and y position (in chunks)
public LoadChunk ( float chunkX, float chunkY ) : void
chunkX float
chunkY float
return void
        public void LoadChunk(float chunkX, float chunkY)
        {
            if (m_world != null)
            {
                System.Drawing.RectangleF chunkBounds;

                //Converts chunk bounds to tiles.
                chunkBounds = new System.Drawing.RectangleF(chunkX * m_chunkSize, chunkY * m_chunkSize, m_chunkSize, m_chunkSize);

                m_world.LoadChunk(chunkBounds);
            }
        }