protected override void LoadContent()
{
m_dirt = Content.Load<Texture2D>("DirtBase");
m_ocean = Content.Load<Texture2D>("OceanBase");
m_fire = Content.Load<Texture2D>("FireBase");
m_air = Content.Load<Texture2D>("AirBase");
m_planeManager = new PlaneManager(5555);
//plane5 = new TerrainChunk(m_world, -300, -300, 100);
//plane6 = new TerrainChunk(m_world, 300,300, 100);
//plane7 = new TerrainChunk(m_world, -300, 300, 100);
//plane8 = new TerrainChunk(m_world, 300, -300, 100);
// Create a new SpriteBatch, which can be used to draw textures.
m_spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}