Axiom.Core.SceneManager.NotifyLightsDirty C# (CSharp) Method

NotifyLightsDirty() protected method

Advance method to increase the lights dirty counter due lights changed.
Scene manager tracking lights that affecting the frustum, if changes detected (the changes includes light list itself and the light's position and attenuation range), then increase the lights dirty counter. For some reason, you can call this method to force whole scene objects re-populate their light list. But near in mind, call to this method will harm performance, so should avoid if possible.
protected NotifyLightsDirty ( ) : void
return void
		protected internal virtual void NotifyLightsDirty()
		{
			++_lightsDirtyCounter;
		}
SceneManager