public CreateOverlay ( string name, int zorder ) : |
||
name | string | The name to give the overlay, must be unique. |
zorder | int | The zorder of the overlay relative to it's peers, higher zorders appear on top of lower ones. |
return |
public virtual Overlay CreateOverlay( string name, int zorder )
{
Overlay newOverlay = (Overlay)OverlayManager.Instance.Create( name );
newOverlay.ZOrder = zorder;
return newOverlay;
}