Asteroids.Classes.MainMenu.PositionStrings C# (CSharp) Method

PositionStrings() public method

public PositionStrings ( GraphicsDevice graphicsDevice ) : void
graphicsDevice GraphicsDevice
return void
        public void PositionStrings(GraphicsDevice graphicsDevice)
        {
            //  Title
            //      top Part
            posOriginTitleTop.Y = 10.0f;
            posOriginTitleTop.X = graphicsDevice.Viewport.Width / 6;
            posTitleTop = new Vector2(graphicsDevice.Viewport.Width / 2,
               graphicsDevice.Viewport.Height / 15);
            //      middle Part
            posOriginTitleMiddle.Y = 20.0f;
            posOriginTitleMiddle.X = graphicsDevice.Viewport.Width / 8;
            posTitleMiddle = new Vector2(graphicsDevice.Viewport.Width / 2.1f,
               graphicsDevice.Viewport.Height / 5);
            //      bottom Part
            posOriginTitleBottom.Y = 30.0f;
            posOriginTitleBottom.X = graphicsDevice.Viewport.Width / 6;
            posTitleBottom = new Vector2(graphicsDevice.Viewport.Width / 1.68f,
               graphicsDevice.Viewport.Height / 3);
            //  Play
            posOriginPlay.Y = 50.0f;
            posOriginPlay.X = graphicsDevice.Viewport.Width / 2;
            posPlay = new Vector2(graphicsDevice.Viewport.Width / 1.07f,
               graphicsDevice.Viewport.Height / 2);
            //  Options
            posOriginOptions.Y = 60.0f;
            posOriginOptions.X = graphicsDevice.Viewport.Width / 2;
            posOptions = new Vector2(graphicsDevice.Viewport.Width / 1.12f,
               graphicsDevice.Viewport.Height / 1.70f);
            //  Highscores
            posOriginHighscores.Y = 70.0f;
            posOriginHighscores.X = graphicsDevice.Viewport.Width / 2;
            posHighscores = new Vector2(graphicsDevice.Viewport.Width / 1.1745f,
               graphicsDevice.Viewport.Height / 1.45f);
            //  Credits
            posOriginCredits.Y = 90.0f;
            posOriginCredits.X = graphicsDevice.Viewport.Width / 2;
            posCredits = new Vector2(graphicsDevice.Viewport.Width / 1.12f,
               graphicsDevice.Viewport.Height / 1.25f);
            //  Exit
            posOriginExit.Y = 100.0f;
            posOriginExit.X = graphicsDevice.Viewport.Width / 2;
            posExit = new Vector2(graphicsDevice.Viewport.Width / 1.065f,
               graphicsDevice.Viewport.Height / 1.14f);
        }