private IsComboBonusBubblePoolItemAvailableCallback ( UnityEngine unityObject ) : bool | ||
unityObject | UnityEngine | |
return | bool |
private bool IsComboBonusBubblePoolItemAvailableCallback(UnityEngine.Object unityObject)
{
ComboBonusBubbleController comboBonusBubbleController = ((GameObject)unityObject).GetComponent<ComboBonusBubbleController>();
return !comboBonusBubbleController.Active;
}