AssemblyCSharp.UIDropTarget.OnTriggerExit2D C# (CSharp) Method

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
        void OnTriggerExit2D(Collider2D other)
        {
            var uIDrag = other.gameObject.GetComponent<UIDrag> ();
            if (DroppedObject == uIDrag && AllowRelease) {
                Debug.Log ("Releasing drag object");
                DroppedObject.Dropped = null;
                DroppedObject = null;
            }
        }