AssemblyCSharp.UIDropTarget.OnTriggerEnter2D C# (CSharp) Method

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
        void OnTriggerEnter2D(Collider2D other)
        {
            if (!DroppedObject)
            {
                var uIDrag = other.gameObject.GetComponent<UIDrag> ();
                if (uIDrag != null && !uIDrag.Dropped) {
                    WatchingObject = uIDrag;
                }
            }
        }