Ark.Rcon.Rcon C# (CSharp) Method

Rcon() public method

public Rcon ( ) : Ark.Models
return Ark.Models
        public Rcon()
        {
            PacketHandlers = new Dictionary<PacketType,Dictionary<Opcode,Action<Packet>>>();
            PacketHandlers[PacketType.Server] = new Dictionary<Opcode,Action<Packet>>();
            PacketHandlers[PacketType.ResponseValue] = new Dictionary<Opcode,Action<Packet>>();
            PacketHandlers[PacketType.AuthResponse] = new Dictionary<Opcode,Action<Packet>>();
            PacketHandlers[PacketType.Server][Opcode.ServerResponse]            = OnConsoleLogUpdated;
            PacketHandlers[PacketType.ResponseValue][Opcode.Generic]            = OnConsoleLogUpdated;
            PacketHandlers[PacketType.ResponseValue][Opcode.GetPlayers]         = OnGetPlayers;
            PacketHandlers[PacketType.ResponseValue][Opcode.ChatMessage]        = OnGetChatMessage;
            PacketHandlers[PacketType.ResponseValue][Opcode.KickPlayer]         = OnKickPlayer;
            PacketHandlers[PacketType.ResponseValue][Opcode.Whitelist]          = OnWhitelistPlayer;
            PacketHandlers[PacketType.ResponseValue][Opcode.UnWhitelist]        = OnUnWhitelistPlayer;
            PacketHandlers[PacketType.ResponseValue][Opcode.BanPlayer]          = OnBanPlayer;
            PacketHandlers[PacketType.ResponseValue][Opcode.ScheduledTask]      = OnScheduledTask;
            PacketHandlers[PacketType.ResponseValue][Opcode.Keepalive]          = (p) => Console.WriteLine("Keepalive");
            PacketHandlers[PacketType.AuthResponse][Opcode.Auth]                = OnServerAuthSuccess;
            PacketHandlers[PacketType.AuthResponse][Opcode.AuthFailed]          = OnServerAuthFail;
        }