Animatroller.Scenes.IceBucket.IceBucket C# (CSharp) Method

IceBucket() public method

public IceBucket ( IEnumerable args ) : System
args IEnumerable
return System
        public IceBucket(IEnumerable<string> args)
        {
            stateMachine = new Controller.EnumStateMachine<States>("Main");
            pulsatingEffect1 = new Effect.Pulsating(S(2), 0.05, 1.0, false);
            lightSpot = new StrobeColorDimmer("Spotlight");

            inputArm = new DigitalInput("Arm");
            inputDisarm = new DigitalInput("Disarm");
            inputDump = new DigitalInput("Dump");
            inputNextSong = new DigitalInput("Next Song");
            inputReset = new DigitalInput("Reset");
            relayStart = new Switch("Relay Start");
            relayDirA = new Switch("Relay Dir A");
            relayDirB = new Switch("Relay Dir B");

            audioPlayer = new AudioPlayer("Audio Player");

            this.oscServer = new Expander.OscServer(9999);

            stateMachine.For(States.Armed)
                .SetUp(() =>
                {
                    pulsatingEffect1.Start();
                    audioPlayer.PlayEffect("Nuclear-alarm");
                })
                .Execute(instance =>
                {
                    while (!instance.IsCancellationRequested)
                    {
                        instance.WaitFor(S(1));
                    }
                })
                .TearDown(() =>
                {
                    audioPlayer.PauseFX();
                    pulsatingEffect1.Stop();
                });

            stateMachine.For(States.Dumped)
                .Execute(instance =>
                {
                    while (!instance.IsCancellationRequested)
                    {
                        instance.WaitFor(S(1));
                    }
                });
            ;

            stateMachine.SetBackgroundState(States.Idle);
        }